Occasional emails when new drills, scenarios, or features land. No spam, unsubscribe any time.
You’ve been at it a while, nice work. This trainer is free and always will be. If it’s helped your BAR game, you can shout me a coffee.
This is a keyboard-and-mouse trainer for the RTS Beyond All Reason, so it needs a desktop browser. Send yourself the link and open it at your PC:
Unofficial fan project, not affiliated with the Beyond All Reason team.
| LMB click | Select unit (click empty ground to deselect) |
| LMB drag | Box select |
| Shift + select | Add to selection |
| Ctrl + select | Remove from selection (click or drag) |
| LMB double-click | Select all matching units in view |
| Q | Select all units in view matching your current selection |
| Ctrl + W | Select all matching units on the whole map |
| Ctrl + E | Select every unit on the map |
| Ctrl + Q | Split army: keep 50% of your selection |
| Alt + Q | Filter selection to healthy units (above 60% HP) |
| Ctrl + 0-9 | Create unit group from selection |
| 0-9 | Select group |
| 0-9 double-tap | Select group and centre camera on it |
| Alt + 0-9 | Create auto-group: sets the selected unit types as that group. Newly spawned units of those types join automatically |
| Alt + ` | Remove the selected unit types from their auto-groups |
| RMB click | Move order (on a hostile: Attack. On a friendly: Guard) |
| RMB drag | Formation move: draw a line, arc, or full circle and units spread evenly along it |
| Ctrl + move | Move in formation at the slowest unit's speed |
| Alt + move | Assume formation at point: high-HP units front, each at own speed |
| Shift + order | Queue order after current orders |
| Space + order | Insert order at the front of the queue |
| S | Stop: clear all orders and halt |
| A + LMB | Attack the clicked hostile, or attack-ground on empty terrain |
| A + LMB drag | Attack line or arc: hostiles under your drawn path split among your units. Over empty ground, units bombard points along it |
| Ctrl + A + drag | Area attack: every hostile in the circle gets assigned |
| F + LMB | Fight (attack-move): advance and engage anything detected en route |
| F + LMB drag | Fight along a line formation |
| P + LMB | Patrol between here and the clicked point, engaging in fight-mode. Shift adds patrol waypoints |
| G + LMB | Guard the clicked friendly: follow and protect it |
| Esc / RMB | Cancel an armed command |
| RMB on wreck/building | Reclaim it (with a constructor selected). Shift queues more |
| RMB drag from wreck | Area reclaim: everything in the circle |
| E + LMB | Reclaim armed: click targets or drag a circle |
| Build bar | Appears with a constructor selected. Click a building, click the map. Shift keeps placing. Mex needs a metal spot (grey diamond) |
| Own-building reclaim | Refunds the metal in it, the emergency bank every good player uses |
| MMB drag / arrows | Pan |
| Scroll wheel | Zoom to cursor |
| Move vs Fight | Units on a plain Move keep walking and only fire at what happens to pass in range. Units on Fight stop, chase, and destroy what they detect. Move an army through enemies and it dies; Fight it through and it clears them |
| Micro track | Kiting, focus fire, retreating the wounded, split fights |
| Field Command | Minimap with camera box, multi-front awareness drills |
| More challenges | Further races and benchmarks beyond the AFUS run |